The different weapon types (two can be carried at any one time) have fairly standard effects on other characters. The racing provides a bit more entertainment value, but the limited number of seven core tracks - again, there are slight variations on these as well - wind up getting stale in a hurry. The ones that are enjoyable are almost direct copies of other games that can be found within Fuzion Frenzy 1 or 2 while other games seem to be regurgitated over and over with small additives to try and pass them off as new. The inherent problem that really bogs down the action in Viva Pinata's aesthetic successor is that the mini-games simply don't stem from a fun design scheme. A few of them will be enjoyable for those under the age of seven, but if you're any older than that there's absolutely no challenge to be found within Party Animals. There are six core types of mini-games and several variants that spin off from them, though it's all too clear which game type you're playing when a new competition starts up. The game just sort of throws them at you randomly. Races are broken up by a predetermined set of mini-games, but there's no way to choose which of these diversions you want to partake in. Up to four players, either offline or on Xbox Live, can participate in a short, medium, or long tournament of events that mix races and mini-games together to establish the all-important point standings that determine the overall winner.
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